2) to beat another player to the level 5 spot of a research track (which gains you tons of VP or some other significant advantage) Just doing it because its the '5VP for founding a federation' round most likely isnt worth it. Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else. 1) to get that advanced tech which will earn you tons of VP for the rest of the game. Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.īBCode for forums Copy BBCode Gain 2 additional VP for each terraforming step you take (no matter how you take the terraforming steps).Help your backers reach your daily goals and help others see how you're doing. Gain 5 additional VP when you gain a federation token (no matter how you gain the federation token). Gain 2 additional VP when you advance in a research area. Gain 3 or 4 additional VP (depending on the tile) when you build a mine on a Gaia Planet. Gain 5 additional VP when you upgrade to an academy or planetary institute. Gain 3 or 4 additional VP (depending on the tile) when you upgrade to a trading station. NA 1 Knowledge, 1 Ore, 1 Power in Bowl I Rules to Remember. Gain 2 additional VP when you build a mine. During the Gaia phase, you can discard 4 power tokens from your Gaia area to immediately gain a tech tile (standard or advanced). The central part of each tile shows you how to score additional VP during that roun Round Scoring TilesĮach round scoring tile on the score board is in effect for one round. When you return this round booster by taking the "Pass" action, gain 1 VP for each Gaia Planet you have colonized (you do not gain VP for Gaiaformers on Gaia or Transdim Planets). In the rulebook, at 'Gaining a tech tile' it says: 'Instead of taking a standard tech tile you can take an advanced tech tile. When you return this round booster by taking the "Pass" action, gain 4 VP for each of your planetary institutes and academies on the board.ġ0 During the income phase, gain four credits. When you return this round booster by taking the "Pass" action, gain 2 VP for each of your trading stations on the board.ĩ During the income phase, charge four power. When you return this round booster by taking the "Pass" action, gain 3 VP for each of your research labs on the board.Ĩ During the income phase, gain one ore. When you return this round booster by taking the "Pass" action, gain 1 VP for each of your mines on the board (including the Lost Planet).ħ During the income phase, gain one knowledge. This action cannot be combined with another action.Ħ During the income phase, gain one ore. As a special action, you can take a "Build a Mine" action or "Start a Gaia Project" with your basic range increased by three. You can pay ore for additional terraforming steps, but you cannot combine this action with another action.ĥ During the income phase, charge two power. As with the other factions, upgrading to an academy or a research lab allows you to gain a tech tile. As a special action, you may take a "Build a Mine" action with one free terraforming step. Ability: The positions of your planetary institute and academies are swapped on your faction board, as is the income you gain for trading stations and research labs. Round boosters are only in effect while you have that booster.ġ During the income phase, gain one ore and one knowledge.Ģ During the income phase, gain two credits and one Q.I.C.ģ During the income phase, gain two power tokens and one ore.Ĥ During the income phase, gain two credits. Each booster grants you additional income, and some boosters have additional effects. There are ten different round boosters in the game.
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